Plugin system for Marble Blast Gold which allows developers to add additional functionality to the game engine by writing plugins in native C++ code. The Windows, Mac, and Linux versions of the game are all supported. Plugins share a common interface on each platform and can be compiled for other systems with ease.
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Also included with MBExtender are some plugins which improve the game's playability:
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CompilingPrerequisites
MBExtender uses CMake for its build system. You must install CMake in order to compile MBExtender.
On Windows, Visual Studio 2013 is currently required in order to compile MBExtender.
Windows
Open CMake, click 'Browse Source,' and select your MBExtender source folder. Also specify a separate build folder if one is not filled in automatically for you. Click 'Configure' and select 'Visual Studio 12 2013' as the target. If all goes well, then click Generate to create Visual Studio projects in the build directory.
After projects have been created, open MBExtender.sln in the build directory you chose. Select the configuration you want to use (Debug/Release) and then click 'Build Solution' in the build menu. If compilation is successful, right-click the 'INSTALL' project in Solution Explorer and build it to install the MBExtender binaries. By default, MBExtender will be installed to an 'install' subfolder of your build directory.
Mac OS X
Open CMake, click 'Browse Source,' and select your MBExtender source folder. Also specify a separate build folder if one is not filled in automatically for you. Click 'Configure' and select either 'Unix Makefiles' or 'Xcode' as the target. If all goes well, then click Generate to create a project or makefile in the build directory.
See the Linux section below for information on building from Unix Makefiles.
Note: if you choose to create an Xcode project, ensure that the build target is set to 32-bit. Otherwise, build errors may occur or an incorrect binary will be built.
By default, MBExtender will be installed to an 'install' subfolder of your build directory.
Linux
Open CMake, click 'Browse Source,' and select your MBExtender source folder. Also specify a separate build folder if one is not filled in automatically for you. Click 'Configure' and select 'Unix Makefiles' as the target. If all goes well, then click Generate to create a project or makefile in the build directory.
CMake can also be used from a terminal:
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Finally, to build and install MBExtender, run the following commands from inside the build directory:
By default, MBExtender will be installed to an 'install' subfolder of your build directory.
RunningWindows
Copy the contents of your 'bin' folder (see Compiling above) to the same folder as your Marble Blast Gold executable. Next, you will need to patch the game EXE so that it loads the extender. To do this, open a command prompt in that folder and run the following command (assuming that your EXE is named marbleblast.exe and you want an output EXE named marbleblast_ex.exe):
This will copy your executable to a marbleblast_ex.exe file and then modify it so that it loads the extender on launch. Double-click on it to run the game.
Mac OS X
PluginLoader.dylib, TorqueLib.dylib, and the plugins folder must be copied to the Contents/MacOS folder inside the game's application package. Edit the game's Info.plist to change the executable that is launched, re-copy the game to your Applications folder if necessary, and launch it normally.
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Copy the contents of your 'bin' folder (see Compiling above) to the same folder as marbleblastgold.bin. Run the game using the MBExtender executable.
Included Plugins
Creating a New Plugin
TODO: fill this in with a basic tutorial or something
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